The skeleton nodes are as follows:
Shooting animation (left), running animation (right)
When I use an animation mask,
the waist follows the upper body animation mask (left): the lower body coordinates are incorrect
The waist follows the lower body animation mask (right): the upper body coordinates are incorrect
When not using an animation mask, both the upper and lower coordinates are incorrect
The solution I thought of is as follows:
- No animation mask is used, each action uses a separate animation
- Split the waist node animation displacement to the upper or lower body to make the upper and lower body independent
I would like to ask if there is any way to solve this problem (or how it is solved in Untiy)? In addition, how to solve the sliding of the character in the turning animation in RunoseAI except for the k frame? (Using a certain foot as the rotation center)
I would like to ask for the answer from the experts who know