Asking for advice: How to use spine skeletal animation with animation state machine

As the title says, can spine animation be managed using Cocos’ built-in animation state machine?

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Do I use an animation editor to load skeletal animations? Does that mean I need to edit the corresponding animation clips for each skeletal animation? Then the timelines also need to correspond one by one, which is very troublesome, isn’t it?

Nice Post Brother Hopefully others will answer