As the title says, can spine animation be managed using Cocos’ built-in animation state machine?
As the title says, can spine animation be managed using Cocos’ built-in animation state machine?
Do I use an animation editor to load skeletal animations? Does that mean I need to edit the corresponding animation clips for each skeletal animation? Then the timelines also need to correspond one by one, which is very troublesome, isn’t it?
Nice Post Brother Hopefully others will answer