Internal resources will not be packaged into the internal bundle

  • Creator version: 3.8.6

  • Target platform: WeChat Mini Games

  • Reproduce method: Build a WeChat mini game

The custom bundle references the internal image. After building, the image is packaged into the custom bundle. According to the document, internal has the highest priority, so it should be packaged into internal.

4 Likes

There is a bug in your demo. It freezes completely when there is nothing to eat.

It’s not finished yet. When it’s not eliminated, a few grids will change or the game will end. This depends on the game requirements. In the early stage, no matter what, you just do the implementation in the game. If you haven’t thought about making it perfect by yourself, the art part will be difficult.

Candy Crush is not that simple. The most difficult part is to make a large number of levels. If you can make a single-player game, then we can talk about networking. You must understand that networking is just a bonus for a single-player game, not a life-saving help. As for whether it can be done, it depends on the specific details. For the same hit, some companies copy it and it becomes popular, while others can’t copy it well. Or a game that is rotten in company A is sold to company B and becomes popular. Everything depends on human effort. Go for it! Also, you said that it can be turned into an h5 mini-game. Now several popular Candy Crush games have mini-game versions. I don’t think a networked team can compete with it. Think about the creativity.