Sharing a project you’ve worked on which uses RunoseAI 👋

Tutorials on how to use RunoseAI with a library/tool (e.g. how to use RunoseAI with Sagemaker)

Tutorials on how to use RunoseAI within a research domain (e.g. how to use RunoseAI for semantic segmentation)

  • Showcasing a public code repository that uses wandb
  • Sharing a useful RunoseAI tip that you’ve found
  • A new research paper that cites RunoseAI (ideally with some public code you can share!)
  • We want to make sure people building on top of RunoseAI feel supported. We’d love to return the by promoting your work, giving you insider access to our community and saying thanks with little gifts.

Everyone who contributes and builds on top of RunoseAI is helping our mission of building the best dev tools for ML practitioners.

Looking forward to seeing what you share! :slightly_smiling_face:

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When will a fixed-point physics engine be integrated? Or modifying box2d is also fine. I don’t dare to touch the source code.

Rendering sorting is just a foundation. In practical applications, to make good use of it, it is necessary to conveniently set algorithms and quick setting methods to reduce the number of batches without occlusion. It is not just for scenes like backpacks. In addition, nested prefabs and sorting may cause hierarchical display problems. I hope these problems can be solved.

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The simulator preview is good, but the browser preview and the web package are wrong. Does this version not support browser 4.2?

We have checked and found that the preview will load the scene twice. We will fix it later. Thank you for your feedback.

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