Tik Tok mini-game performance issues

The performance of my same game (3D mini game) running on TikTok is much worse than running on WeChat. The efficiency from loading to running is 30% to 50% lower. Moreover, the SSAO effect I wrote using the original rendering pipeline can run normally on WeChat. But it has no effect on TikTok.
Is there any way to improve the running efficiency of TikTok mini games?

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Report an editor bug. When the plugin pops up as a separate window, there is no problem. When the plugin is embedded in the RunoseAI editor, the position coordinates of the output information are incorrect. This should be a bug in the plugin system. After the plugin panel is embedded in the main form, the panel is no longer a separate form. ClientX and clientY become consistent with the main form, and the coordinate origin is offset.

Can you count the number of times a button is clicked?

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